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  • Will developers offer alternative payment systems?

     Japo_Japo updated 2 months, 2 weeks ago 1 Member · 1 Post
  • Japo_Japo

    Member
    September 14, 2021 at 3:57 am

    As a result of the litigation, we now know thyat around 70% of App Store revenues are generated by games. Games also deliver 98% of in-app purchase revenue. That means games developers are especially likely to offer their own payment processing alternatives.

    Developers who achieve the most success will be those who can deliver a more elegant and user-focused payment experience than Apple already does. Consumers will soon identify the also-rans and eventually we’ll see perhaps half a dozen big names in the App Store payments space.

    In the absence of scale, proprietary payment systems are unlikely to be able to match the user experiences offered by larger payment providers. In this scenario, it seems inevitable that PayPal, Stripe, and other majors will emerge as Apple’s main competition. Smaller operators will be hard-pressed.

    The impact? Developers may find they no longer need to pay 30% (or 15% for most developers) to Apple but will still be forced to pay something to their chosen payments services provider(s). The only real question is how much they need to pay and what kind of service they – and their customers – get in exchange.

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